Jinkun Zhu  
Jinkun Zhu
Tech No Legend
VIBE3-UBIK-TrashVision(TV)

📁 SELECTED WORKS - 2026  
Jinkun Zhu (BIO)      
Zhu Jinkun graduated from the School of Intermedia Art at China Academy of Art. His practice focuses on internet culture, the ways in which technological narratives continually reshape experiences of reality, and the material infrastructures and power structures underlying constantly shifting technological imaginaries and promises of the future. Through the reconfiguration of commercial imagery, everyday objects, networked symbols, and technological artifacts, he compresses and translates lived experience into a visual system situated between the product, interface, advertisement, and monument. Through humor and satire, his work repeatedly examines how technological promises are produced, packaged, iterated, and gradually rendered obsolete, as well as how energy, capital, and the natural environment collectively sustain algorithmic simulacra.
His practice encompasses installation, moving image, games, sound, and other media.

His work has been exhibited at 660 Madison Avenue, COMA Gallery, the Arsenale di Venezia, Tank Shanghai, MartinGoyaBusiness, Inside-Out Art Museum, the Power Station of Art, the British Council, Zhejiang Art Museum, K11 Art Museum, West Bund Art Center, Liu Haisu Art Museum, Ota Fine Arts, CEF Experimental Image Center, Tianmuli, and other institutions and venues.

His works are held in the collections of museums and institutions including Tank Shanghai, White Rabbit Gallery, MartinGoyaBusiness, CC Foundation, X Museum, B1OCK Gallery, and the Art Museum of China
Academy of Art.

Exhibition Experience   
SOLO EXHIBITION
2026“TechDiumMory”, Tank Shanghai, Shanghai
2024“UBIK”, ABI Space, Hangzhou
2023“Fire@Data Center”, B1OCK Gallery, Hangzhou

EXHIBITION
2026
“Crash, Crush”, Inside-Out Art Museum1, Beijing
“What You Want”, ART SPACE BORDER, Seoul
“Incommensurable Multistates”, Delta, Hangzhou
“ToDay”, X Museum&INS&YAO Club, Beijing
“The Multiple Lives”, Longxi Museum, Wenzhou
2025
“Noon, Wildness, Stream, Washe, Ruins, Theater”, Power Station of Art, Shanghai
“Re;Archive”, Mikke    Gallery, Tokyo
“Asian Squat”, Tokyo Geisai, Tokyo
“loveisthetruth”, Online Exhibition, Madrid
“ENDLESS CANVAS”, Tank Shanghai, Shanghai
“hyperhood”, andfood, Hangzhou
“Art-Van-Tent”, Xintiandi, Shanghai
“NoRestForTheWicked”, Current Plans, Hongkong
“DimSum Collevtion”, K11, Guangzhou
“Meme to Jam”, J7 Art, Shanghai
“Meme to Jam”, BAC, Hangzhou
....

VIDEO SCREENING
“THE RESIDENCY”, Martin Goya Business
LOUIS VUITTON, 660 Madison Ave,  NEW YORK
“Digital Jungle:V33N0 pres”, COMA Gallery,Sydney
“Digital Jungle:V33N0 pres”,Arsenale di Venezia,Venice
....

Artist (PDF) ↗    

THERAVADA / trvd_prod (PROduct)
Today_W1
2026
Gypsum Coloring

Today_T1
2026
Gypsum Coloring

Today_W2
2026
Gypsum Coloring

Today_B1
2026
Gypsum Coloring

Today_B2
2026
Gypsum Coloring

Today_B2
2026
Gypsum Coloring

Today_Inflatable_1
2026 / 360 x 160 x 140 cm
Inflatable Modeling and Coloring


Today_Inflatable_2
2026 / 300 x 145 x 100 cm
Inflatable Modeling and Coloring

Today_Inflatable_2
2026 / 300 x 145 x 100 cm
Inflatable Modeling and Coloring

Acting Intelligence_Inflatable
2026 / 300 x 145 x 100 cm
Inflatable Modeling and Coloring

Cloud Command_Inflatable
2026 / 300 x 145 x 100 cm
Inflatable Modeling and Coloring

JJ&MI
2024 / Limited to 10
T-SHIRT SLOD-OUT

Muscle_1
2024 / Limited to 10
PANTS SLOD-OUT

Muscle_Coat
2025 / Limited to 10
COAT SLOD-OUT

Muscle_Pants
2025 / Limited to 10
PANTS SLOD-OUT

Tulip
2025 / Limited to 10
T-SHIRTS SLOD-OUT

Plastic Bag_1
2025 / Limited to 10
BAG SLOD-OUT

Plastic Bag_2
2025 / Limited to 10
BAG SLOD-OUT

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b.1999Network:
E-Mail: workjinkun@yeah.net

Recently Exhibitions Solo ExhibitionTechDiumMory
2026.07.24-10.25
@Tank Shanghai
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ExhibitionCrash, Crush
2026.07.11-10.11
@IOAM
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ExhibitionWhat You Want
2026
@Art Space Border
Exhibition       C  
  
 
 
  
   

ExhibitionAsian Squat
2025
@Tokyo Geisai
   
 

Solo ExhibitionUBIK
2024.12.09-2025.01.01
@ABI SPACE
Solo Exhibition
UBIK

2024.12.09-2025.01.01
@ABI SPACE
Solo Exhibition
UBIK

2024.12.09-2025.01.01
@ABI SPACE
Solo ExhibitionFire@Data Center
2022
@B1OCK Gallery
Solo Exhibition
Fire@Data Center

2022
@B1OCK Gallery
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Recently Works ↓

VIBE3 2026
2026
70W60L135H cm

LED Curved Module, Iron Frame, Acrylic,
Motorcycle Parts, Aluminum Alloy Tube, Resin Coloring, Crystal Stickers, and Mixed Media.  
INFO VIBE3 2026 continues the artist’s investigation into digital capitalism and its technological mythologies. Rather than approaching Web3 merely as a set of technical protocols, the work considers it a “sociotechnical imaginary”: a narrative structure that organizes capital, attention, and collective desire through visions of the future. As Sheila Jasanoff and Sang-Hyun Kim suggest, imaginaries of technological progress often carry implicit assumptions about collective futures and social order. Through a linguistic mutation of Web3, VIBE3 reveals how a technological concept can be transformed into an affective form that can be circulated, consumed, and continually renewed.

The sociology of expectations argues that technological promises do not merely describe the future; they also mobilize resources, attract investment, and coordinate collective action in the present. When a technological narrative loses its practical force, its language, imagery, and affective structures do not necessarily disappear. Instead, they may detach themselves from their original object and re-enter the next cycle of technological imagination. VIBE3 2026 therefore concerns neither the success nor the failure of Web3, but the way technological belief continually renews itself through cycles of promise, hype, and disappointment: the revolution was never realized, but its visual system was.

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MetaVoodoo 2026
2026
75W75L140H cm

LED Modules, Iron Frame, Acrylic, Painted
Silicone, Painted Resin, UV-Printed MDF,
Fabric, and Mixed Media.
INFO In MetaVoodoo 2026, the artist traces a series of “technological gospels” that have emerged throughout the development of the internet: from connecting the world and empowering everyone to create, to decentralization, digital ownership, and virtual worlds. Each technological wave produces its own keywords, icons, interfaces, and slogans, repeatedly promising an imminent future in different forms.

While these technological narratives appear to point toward different revolutions, they share a similar logic of production. New concepts continually overwrite older narratives; technological visions once pursued and believed in quickly recede, gradually settling into cultural residues beneath the next technological wave.

MetaVoodoo 2026 does not attempt to determine the success or failure of any particular technology. Instead, it examines a persistent cultural mechanism: technology continuously renews its names, images, and promotional language, while the belief that “the next technology will finally deliver the future” is repeatedly reactivated.

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Crypto No Mercy 2026
            2026
60W60L155H cm

LED Modules, Aluminum Alloy, Iron Framework, Stainless Steel, Acrylic, Crystal Stickers, and Mixed Media. 
INFO Crypto No Mercy began in 2022, at a time when cryptocurrency mining was rapidly expanding worldwide. The continuous operation of vast numbers of mining machines and facilities consumed enormous amounts of electricity, intensifying debates around energy, environmental impact, and resource distribution. Combining mining equipment, Bitcoin symbols, and industrial tools into an almost violent image of production, the work examined how the creation of virtual value depends upon energy consumption and material infrastructures in the physical world.

In Crypto No Mercy 2026, this contradiction has not disappeared but has been repackaged in a new form. Drawing on the real-life example of the Netherlands-based company Bitcoin Brabant, which uses waste heat from cryptocurrency mining to warm tulip greenhouses, the work imagines a futuristic product displayed at a technology trade fair: a machine capable of mining cryptocurrency while using the resulting heat to cultivate tulips. Within this single apparatus, the seventeenth-century tulip bubble encounters the twenty-first-century crypto economy, bringing finance, computing power, energy, and plant life together within an apparently efficient, circular, and sustainable production system.

“MINE. BURN. BLOOM.” functions both as the product’s promotional slogan and as the operating logic of the system. It translates resource consumption into growth, repackages mining waste heat as a new form of productivity, and transforms an environmental problem into a technological selling point that can be exhibited, promoted, and consumed. Rather than determining whether this technological solution genuinely resolves the problem, the work considers how technology and capital absorb the contradictions they produce, renaming crisis as innovation, circularity, and progress.

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A  

Fire@Data Center 2026


       5 Video Installations        

Fire@Data Center 2026 examines technology as a cultural system shaped by infrastructure, capital, belief, and collective desire. Across five video installations, the series explores how technological narratives continually repackage material contradictions and reactivate failed promises of progress.
  1. VIBE3 2026
  2. Crypro No Mercy 2026
  3. MetaVoodoo 2026
  4. Acting Intelligence 2026
  5. Cloud Command 2026
INFO Fire@Data Center 2026 revisits and expands upon Zhu Jinkun’s 2022 series of the same title. Emerging amid the rise of Web3, NFTs, and networked society, the earlier works examined the increasingly visible connections between virtual value and material production. By 2026, technological infrastructure no longer enters reality as something novel; it has become an underlying structure through which resources, value, identity, and collective imaginaries are organized. The series therefore shifts its attention from the changes brought about by technology to the ways technological systems continually rename, repackage, and circulate their own contradictions through ever-evolving narratives.
The series consists of five video installations: Crypto No Mercy 2026, MetaVoodoo 2026, VIBE3 2026, Cloud Command 2026, and Acting Intelligence 2026. Together, they approach technology as a cultural system composed of material infrastructure, commercial language, mechanisms of belief, and affective mobilization. Energy consumption can be reframed as ecological circulation; failed futures can return under new names; and the sensations of movement, direction, and progress can be manufactured in advance through narrative. Technology does not eliminate the contradictions embedded in reality. Instead, it continually provides them with new interfaces and more acceptable forms.

Here, the “data center” refers both to a physical node connecting energy, computation, capital, and labor, and to a model for understanding contemporary life. “Fire” no longer describes an external conflict between the real and the virtual, but an ongoing process of conversion, interference, and occupation between resources and value, promises and residues, intelligence and performance. We no longer stand outside the data center, observing how technology transforms the world; we already inhabit the reality it organizes. Rather than judging the success or failure of any particular technology, the series examines a recurring cultural mechanism: technology continually renews its names, images, and promotional languages, while the belief that “the next technology will finally deliver the future” is repeatedly reactivated.



TECHDIUMMORY : FIRE@DATA CENTER 2026TECHDIUMMORY : FIRE@DATA CENTER 2026TECHDIUMMORY : FIRE@DATA CENTER 2026
010203
MINE.BURN.BLOOM   EVOLUTION IS THE OLDEST ALGORITHMMINE.BURN.BLOOM   EVOLUTION IS THE OLDEST ALGORITHMMINE.BURN.BLOOM   EVOLUTION IS THE OLDEST ALGORITHM




The Girl
Fresh Air
SUSHI
SHE
MINE, BURN, BLOOM
猛男 RAMBO SET          
MetaVoodoo 2026
The Jack Tower          
Theory of Evolution  
Crypto No Mercy 2026
Robbery
Car No.2  
Green Freak  
Drunk&Sober  
The Girl
Thug Love
Fresh Air  
Sushi
Car No.1 
LOVE
Thug Love

A World Web Wrapper series


      2022-NOW      


        Variable Size
        Aluminum Alloy Light Box

World Web Wrappers is an ongoing series of AI-generated film posters that transforms desire, lowbrow taste, and internet culture into fictional cinematic worlds. Using the minimal structure of an image and a title, the series draws on shared visual memories to evoke films that have never existed. Rather than asking whether images are real, it explores how they can trigger emotion, desire, and narrative before any actual story begins.
INFO The World Web Wrappers series takes AI-generated film posters as its primary form, treating hormones, lowbrow taste, and intuition as methods of image production. Beginning with emotional archetypes repeatedly found in popular imagery—desire, violence, romance, heroism, disaster—the works construct a visual narrative suspended between familiarity and absurdity through nonsensical titles, excessive dramatization, and culturally dislocated symbols. Here, “lowbrow taste” is not simply an aesthetic preference, but a deliberate way of bypassing hierarchies of taste, rational judgment, and established cultural order, allowing images to return to impulse, pleasure, and forms of imagination that have yet to be disciplined.

The series treats “an image and a title” as the minimal unit of cinematic narrative: the films themselves are never actually made, yet can be rapidly completed within the viewer’s own experience. The accumulated visual memory of genre cinema, advertising, games, social media, and internet memes allows viewers, from only a few fragmented cues, to imagine characters, plots, conflicts, and even entire worlds that do not exist. In these works, artificial intelligence is not the sole subject, but rather an image interface that amplifies intuition, rapidly compressing dispersed desires, cultural fragments, and linguistic associations into surfaces charged with narrative seduction.

World Web Wrappers is therefore less concerned with whether an image is real than with how an image can activate emotion and trigger desire before a complete content has even been formed—allowing the imagined film to take place before the film itself.





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Scenery Supplier series


      2024-NOW      

        Variable Size
        UV Printing on PVC Foam Board
 
Scenery Supplier series examines packaging boxes as more than containers: they function as surfaces through which commodities, images, and ideas are designed, labelled, and circulated. By compressing elements from the artist’s other works onto these boxes, the series transforms them into portable conceptual forms that can be transported, stacked, and reconfigured.
INFO The Scenery Supplier series approaches packaging boxes and shopping boxes as composite forms that operate simultaneously as commodity containers, logistical interfaces, and informational surfaces. The “scenery” in the series does not refer to a natural landscape, but to a perceptual environment jointly produced by consumer systems, technological narratives, brand language, and mechanisms of display. The “supplier,” meanwhile, points to the underlying logic through which such scenery is produced: it is designed, labelled, packaged, and introduced into circulation in standardized form. Trademarks, warning labels, promotional slogans, and fragments of imagery printed across the boxes continually imply the presence of certain contents; yet the packaging has already displaced what it supposedly contains, becoming a material interface through which commodities, artworks, and their modes of circulation are constituted.

Drawing on the concept of “immutable mobiles,” according to which complex objects can enter broader systems of circulation and organization only after being transformed into portable, legible, and combinable forms, “compression” in the *Scenery Supplier* series signifies both flattening and condensation. The artist flattens the spatial, material, temporal, and narrative layers of his other works onto the surfaces of the boxes, while condensing their figures, images, slogans, and central ideas into a finite field of visual information. Detached from their original media and scales, these works are placed on the same plane as commodity labels, logistical symbols, and brand language. The boxes are neither archives nor miniaturized replicas of the original works; rather, they are conceptual condensations produced through a process of recoding, allowing the works to be transported, stacked, and unfolded anew within different configurations.



WORLD WEB WRAPPER 2022-NOW     SCENERY SUPPLIER 2024-NOWWORLD WEB WRAPPER 2022-NOW     SCENERY SUPPLIER 2024-NOWWORLD WEB WRAPPER 2022-NOW     SCENERY SUPPLIER 2024-NOW
01020304
TRASH VISION   TODAY-LIMITED EDITION   NATURAL SELECTIONTRASH VISION   TODAY-LIMITED EDITION   NATURAL SELECTIONTRASH VISION   TODAY-LIMITED EDITION   NATURAL SELECTION